Pokemon Color Transfer: Difference between revisions
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|+ Table 1: Quantitative Evaluation Results | |+ Table 1: Quantitative Evaluation Results on Bulbasaur and Squirtle | ||
! Metric !! | ! Metric !! Baseline !! Clustering !! Clustering-NP !! Convex Hall !! NS !! NS-S | ||
|- | |- | ||
| FID || | | FID || 1 || 2 || 3 || 4 || 5 || 6 | ||
|- | |- | ||
| Histogram Similarity || | | Histogram Similarity || 1 || 2 || 3 || 4 || 5 || 6 | ||
|- | |- | ||
| CIELAB || | | CIELAB || 1 || 2 || 3 || 4 || 5 || 6 | ||
|- | |- | ||
| CIE94 || | | CIE94 || 1 || 2 || 3 || 4 || 5 || 6 | ||
|- | |- | ||
| CIEDE2000 || | | CIEDE2000 || 1 || 2 || 3 || 4 || 5 || 6 | ||
|- | |- | ||
| SSIM || 2 | | SSIM || 1 || 2 || 3 || 4 || 5 || 6 | ||
|- | |- | ||
| VGG Latent Space Distance || | | VGG Latent Space Distance || 1 || 2 || 3 || 4 || 5 || 6 | ||
|} | |} | ||
== Conclusions == | == Conclusions == | ||
Revision as of 05:56, 22 November 2025
Introduction
Background
Methods
In this section, we describe the methods we use to transfer color between pokemons.
Baseline: Palette Based Random Transfer
Neighbor Segments
Neighbor Segments with Superpixel
Results
| Metric | Baseline | Clustering | Clustering-NP | Convex Hall | NS | NS-S |
|---|---|---|---|---|---|---|
| FID | 1 | 2 | 3 | 4 | 5 | 6 |
| Histogram Similarity | 1 | 2 | 3 | 4 | 5 | 6 |
| CIELAB | 1 | 2 | 3 | 4 | 5 | 6 |
| CIE94 | 1 | 2 | 3 | 4 | 5 | 6 |
| CIEDE2000 | 1 | 2 | 3 | 4 | 5 | 6 |
| SSIM | 1 | 2 | 3 | 4 | 5 | 6 |
| VGG Latent Space Distance | 1 | 2 | 3 | 4 | 5 | 6 |
Conclusions
Appendix I
Appendix II
Wenxiao Cai:
Yifei Deng: