Pokemon Color Transfer: Difference between revisions

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{| class="wikitable"
{| class="wikitable"
|+ Table 1: Quantitative Evaluation Results
|+ Table 1: Quantitative Evaluation Results on Bulbasaur and Squirtle
! Metric !! Method 1 !! Method 2 !! Method 3 !! Method 4
! Metric !! Baseline !! Clustering !! Clustering-NP !! Convex Hall !! NS !! NS-S
|-
|-
| FID || 0.0066 || 0.9998 || 0.9988 || 0.9902
| FID || 1 || 2 || 3 || 4 || 5 || 6
|-
|-
| Histogram Similarity || 0.4211 || 0.0001 || 0.0003 || 0.0005
| Histogram Similarity || 1 || 2 || 3 || 4 || 5 || 6
|-
|-
| CIELAB || 57.4513 || 0.0217 || 0.0632 || 0.1057
| CIELAB || 1 || 2 || 3 || 4 || 5 || 6
|-
|-
| CIE94 || 41.2667 || 0.0229 || 0.0675 || 0.1312
| CIE94 || 1 || 2 || 3 || 4 || 5 || 6
|-
|-
| CIEDE2000 || 57.3637 || 0.0217 || 0.0630 || 0.1056
| CIEDE2000 || 1 || 2 || 3 || 4 || 5 || 6
|-
|-
| SSIM || 2.1314 || 3.8863 || 7.6867 || 8.0045
| SSIM || 1 || 2 || 3 || 4 || 5 || 6
|-
|-
| VGG Latent Space Distance || 0.2s || 1m13s || 4.4s || 1.6s
| VGG Latent Space Distance || 1 || 2 || 3 || 4 || 5 || 6
|}
|}


== Conclusions ==  
== Conclusions ==  

Revision as of 05:56, 22 November 2025

Introduction

Background

Methods

In this section, we describe the methods we use to transfer color between pokemons.

Baseline: Palette Based Random Transfer

Neighbor Segments

Neighbor Segments with Superpixel

Results

Table 1: Quantitative Evaluation Results on Bulbasaur and Squirtle
Metric Baseline Clustering Clustering-NP Convex Hall NS NS-S
FID 1 2 3 4 5 6
Histogram Similarity 1 2 3 4 5 6
CIELAB 1 2 3 4 5 6
CIE94 1 2 3 4 5 6
CIEDE2000 1 2 3 4 5 6
SSIM 1 2 3 4 5 6
VGG Latent Space Distance 1 2 3 4 5 6

Conclusions

Appendix I

Appendix II

Wenxiao Cai:


Yifei Deng: