RPoulsonPsych221Project: Difference between revisions

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== Full Image XYZ Scaling ==
== Full Image XYZ Scaling ==


In addition to the white conversion, I also used a script that created a transform by using the entirety of the images in relation to one another instead of simply using single points.  These transforms were created both in the full 3x3 form and just the diagonal for comparisons.  Specifically this script solved for the transformation, L, of one XYZ into another, satisfying:
In addition to the white point conversion, I also used a script (copyright by ImagEval Consultants) that created a transform by using the entirety of the images in relation to one another instead of simply using single points.  These transforms were created both in the full 3x3 form and just the diagonal for comparisons.  Specifically this script solved for the transformation, L, of one XYZ into another, satisfying:
 


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The transform may be found by taking the inverse of the first XYZ matrix and multiplying against the second. This creates a full 3x3 transformation. One may find a similar diagonal by simply computing the multiplication column by column.


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Revision as of 06:44, 21 March 2012

Introduction

Ideal Rendering under D65

A beautifully rendered image on a computer screen or cell phone is the result of complex algorithms, careful measurements, intrinsically elegant machinery, and hard work. Designers must take into account the limitations and brilliance of the human visual system in order to produce an outcome that looks as close to the real scene as possible. Through a variety of processes, accounting for different technical limitations as well as human-related issues, a vivid replica is created for viewing delight. One of these steps is that of creating color constancy (or chromatic adaptation)-- or specifically, mimicking the human visual system’s ability to perceive the color of an object or a scene of objects as identical, not matter what the illumination on the object truly is (Gevers & Gijsenij, 2011). This feature of the human visual system is necessary to correctly identify features of objects. For example, an apple viewed under the fluorescent light of a kitchen is red, but the same apple is also red when viewed in daylight.


Specifically, my project dealt with altering the illumination of a painting, and attempting to create color constancy with a variety of methods to find the most closely depicted replica to a direct rending of the image under a preferred light source. For instance, my preferred light source was D65, or daylight, and I changed the illumination on the image to fluorescent and tried a variety of transforms to perform color balancing on the resulting image. These transformations occurred on a hyperspectral image of “Virgin, Child and St. John,” a painting by 15th century Italian artist Jacopo del Sellaio, which is currently on display at the Cantor Art Center.

Methods

Visual Representation of the Project Process

Changing the illuminant of an image is simply – one needs only to apply a linear transform of the color matching transforms. The more computationally interesting component is creating color balancing. I set the illumination on the Sellaio Face image to one of five different lights (D50, D75, Fluorescent, Fluorescent11, and Tungsten); I then created four different transforms to attempt color constancy/balancing. The resulting image was analyzed using the Delta E value to find the best match.


Simple White Point XYZ Scaling

Simple White Point Scaling, Diagonal, Tungsten to D65
Simple White Point Scaling, Full, Tungsten to D65
Rendering D75 to D65 using Full Image Transform, Full 3x3
Rendering D75 to D65 using Full Image Transform, Diagonal


The creation of color constancy is possible through a variety of methods. In a simple, semi-naive, first attempt, I created a very simple transform to design an easy diagonal transform. Taking a cue from the color-balancing lecture and the Von Kries Transform, I sampled the XYZ values of a white point in the image under the current illumination and the illumination into which I wished to convert. These points were selected as one of the mostly like to demonstrate a difference between the two illuminant conditions. I then created a direct ratio between the XYZ values to create the transform:



This is labeled the “White Conversion.” For thoroughness, I also created a full 3x3 matrix using a sample of white points to create a more rich transformation. However, after completing the analysis of my results, I feel that my creation technique of the 3x3 matrix in this condition was ultimately flawed. It was created by sampling several white points to create the matrix, but this only served to propagate the error in the original sampling, make the effects more obvious.


Full Image XYZ Scaling

In addition to the white point conversion, I also used a script (copyright by ImagEval Consultants) that created a transform by using the entirety of the images in relation to one another instead of simply using single points. These transforms were created both in the full 3x3 form and just the diagonal for comparisons. Specifically this script solved for the transformation, L, of one XYZ into another, satisfying:

The transform may be found by taking the inverse of the first XYZ matrix and multiplying against the second. This creates a full 3x3 transformation. One may find a similar diagonal by simply computing the multiplication column by column.



Implementation

In order to complete this project, several functions were written to create the transforms, do the transformation, and evaluate the quality of the resulting image. The transformations were created via four scripts, one for each type of scaling, and within each scaling both full and diagonal transformations. The transformation script itself simply applies the transformation to the XYZ value for each pixel on the screen and assembles a new version. The result was evaluated using a delta E calculation both by comparing various single points across the image and the image as a whole. I also took a look at the predicted ranges of XYZ values according to the transform.

For completeness, the following scripts and functions were created (or altered) and used in the implementation. These are found in the attached code archive:

      • Please note, these functions are specific to the hyperspectral image of SellaioFace1.
  • PerformXYZTransform.m: Takes the transform, L, and the XYZ of the image that needs to be color balanced. It performs the transformation, and returns the XYZ values of a new balanced image.
  • createDiagonalInnocentTransform.m: Takes the XYZ values of the image we have and the image that we want (created using the knowledge of both the current illumination and the wanted one). It returns a transform that is created by making a diagonal of the rations of the XYZ values of a white point in the image.
  • createFullInnocentTransform.m: This function takes the XYZ values of the image we have and the image we want, creating a transform from the inverse multiplication of the XYZ values on one to the other.
  • CreateFullImageXYZTransform.m: This is ImagEval Consult’s s_XYZsceneIlluminantTransforms.m slightly altered to be a function that accepts as a parameter the current type of lighting on the painting in the form of a filename. The output is a transform created by using the entire Sellaio image under both lights and solving the


equation to find a full 3x3 transformation.

  • CreateDiagonalImageXYZTransform.m: This is ImagEval Consult’s s_XYZsceneIlluminantTransforms.m slightly altered to be a function that accepts as a parameter the current type of lighting on the painting in the form of a filename. The output is a transform created by using the entire Sellaio image under both lights and solving the


equation to find a column-by-column transformation in the form of a diagonal.

  • paintingIllumination.m: This is the function that calls all others. In current form, it takes the parameter of the type of light you want to start with in file form, and displays an image that starts with that type of light and is color balanced for daylight.
  • getSampleXYZ.m: This a function that takes the XYZ values for a version of the Sellaio Face image and returns 5 points in an array for a point by point calculation of the DeltaE values.
  • getWhiteXYZ.m: This function take the XYZ values of a version of the Sellaio Face image and returns the XYZ values for the example white point in the particular version.
  • calculateDeltaE.m: This function takes the XYZ value of the image under the known illuminant, the image under the ideal illuminant and the white point to find and return the DeltaE values for five separate points in the images.
  • calculateAllImageDeltaE.m: This function takes the XYZ value of the image under the known illuminant, the image under the ideal illuminant and the white point to find and return the DeltaE values for the entire image.

Results

Graphical Representations

Five sample points for D50



Comparison of the Whole Image Delta E



Comparison of the five sample points for D75


Rendered Results


Transformation D50 to D65 using Full Image Scaling in a Diagonal

Transformation D50 to D65 using Full Image Scaling in a Full 3x3

Transformation D50 to D65 using White Point Scaling in a Diagonal

Transformation D50 to D65 using White Point Scaling in a Full 3x3


Transformation D75 to D65 using Full Image Scaling in a Diagonal


Transformation D75 to D65 using Full Image Scaling in a Full 3x3


Transformation D75 to D65 using White Point Scaling in a Diagonal


Transformation D75 to D65 using White Point Scaling in a Full 3x3


Transformation Fluorescent to D65 using Full Image Scaling in a Diagonal


Transformation Fluorescent to D65 using Full Image Scaling in a Full 3x3


Transformation Fluorescent to D65 using White Point Scaling in a Diagonal


Transformation Fluorescent to D65 using White Point Scaling in a Full 3x3


Transformation Fluorescent11 to D65 using Full Image Scaling in a Diagonal


Transformation Fluorescent11 to D65 using Full Image Scaling in a Full 3x3


Transformation Fluorescent11 to D65 using White Point Scaling in a Diagonal


Transformation Fluorescent11 to D65 using White Point Scaling in a Full 3x3


Transformation FluorescentOffice to D65 using Full Image Scaling in a Diagonal


Transformation FluorescentOffice to D65 using Full Image Scaling in a Full 3x3


Transformation FluorescentOffice to D65 using White Point Scaling in a Diagonal


Transformation FluorescentOffice to D65 using White Point Scaling in a Full 3x3


Transformation Tungsten to D65 using Full Image Scaling in a Diagonal


Transformation Tungsten to D65 using Full Image Scaling in a Full 3x3


File:Tung, My, Dia.png Transformation Tungsten to D65 using White Point Scaling in a Diagonal


Transformation Tungsten to D65 using White Point Scaling in a Full 3x3

Delta E Calculations

Calculated using the directly rendered image:

White Point, Diagonal

  • D50 - 1.0277
  • D75 - 0.6308
  • Fluorescent - 2.5516
  • Fluorescent11 - 1.8634
  • FluorescentOffice - 3.2820
  • Tung - 2.5934

White Point, Full

  • D50 - 1.1639
  • D75 - 0.5742
  • Fluorescent - 2.2295
  • Fluorescent11 - 4.9412
  • FluorescentOffice - 3.1519
  • Tungsten - 3.1640

Full Image, Diagonal

  • D50 - 1.0277
  • D75 - 0.5181
  • Fluorescent - 2.5516
  • Fluorescent11 - 1.8634
  • FluorescentOffice - 3.2820
  • Tungsten - 2.5934

Full Image, Full

  • D50- 0.2788
  • D75 - 0.1245
  • Fluorescent 1.4601
  • Fluorescent11 - 1.0776
  • FluorescentOffice - 1.6314
  • Tung - 0.7635

Conclusions

My computationally simple transform worked reasonably well with lights close to daylight, but there were not close in the realm of fluorescents or tungsten, adding a yellow tinge to these. Using the full image to create the transform yielded the best results, with DeltaE values less than one, making the image undistinguishable from the direct image. The best image resulted from a transform from D75 to daylight. Curiously, the full transform outperformed the diagonal in the Full Image Scaling, but resulted in a worse result in the Simple White Point Scaling.


If I could keep working on the project, I think it would be fascinating to look at what type of information the hyperspectral data could add to the color constancy effect. I also would love to look at the first step in apply the color constancy process -- specifically, identifying an unknown illuminant.

References

Appendix I