Dual Fisheye Image Stitching Algorithm to 360 Degree Photos

From Psych 221 Image Systems Engineering
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Introduction

360-degree cameras provide utility by capturing all angles around the camera, or 360 degrees horizontally and 180 degrees vertically. This is different than the standard camera in your phone where the wide angle covers somewhere between 110 to 60 degrees, or a focal length of 10 to 25 mm [1]. There are many use cases to 360 degree cameras like virtual reality (VR) [2], generating digital twins for the purpose of cultural preservation [3], general photography, capturing events, and even virtual tours like Stanford’s [4]!

Figure 1: Stanford Virtual Tour view with some photo editing to aid the tour.
Figure 2: Stanford Virtual Tour view of the person holding the 360-degree camera.

In Figure 1, you can see the Stanford virtual tour utilizing the 360 degree camera with the arrow symbol in the top left corner of the image. Additionally, they are utilizing editing features of the image to place notes to aid the tour. In Figure 2, you can confirm that the 360-degree video is indeed 360-degrees with the view of the man’s holding the camera’s head included in the tour.

There are two main types of 360-degree cameras: catadioptric and polydioptric [5]. Catadioptric cameras combine a lens (dioptric) and a mirror (catoptric) to take a 360-degree image. These types of cameras require calibration and are much larger as well as much more expensive than other types of 360-degree cameras. However, this type of camera geometry does not have as much camera parallax in the final image since there is not combining of multiple different images. Polydioptric systems involve stitching together images from multiple different wide-angle cameras. With these systems, the separate wide-angle, or fisheye lens, cameras have overlapping field-of-view’s so that the images are then able to be stitched together based on this overlap. The polydioptric systems are significantly more economical than the catadioptric systems, but do suffer from more camera parallax due to the required stitching in software.

The range of quality in different 360-degree cameras is large, as well as their cost. With the lower quality 360-degree cameras, more post-processing in software is required to avoid camera parallax. Something to note with the cheaper 360-degree cameras is due to their smaller contruction, there is significant vignetting across images. There, most likely, will be vignetting across most major 360-degree cameras before post-processing due to their wide aperture allowing light in at acute angles. However, this allows the technology to be more accessible to a larger audience. In this paper, the Samsung Gear-360 camera is used due to the widely available fisheye data online in addition to its lower cost.

Background

Figure 3: Fisheye lens process from the lens, to the projection, to the stitching.

Methods

Results

Conclusions

Appendix